Simon's GenCon 1995 Tournament Winner Total Cards: 55 Total Levels: 79 Created by Simon Dorfman Email: simon@simondorfman.com ------------------------------------------------------------------------------- Read the whole story here: http://simondorfman.com/Games/Spellfire/2005/02/23/winning-deck-of-gencon-1995/ ------------------------------------------------------------------------------- Cleric Spell (2) 1st/358 Dispel Magic, C Cancels the effect of any spell. (Def/3/4) 1st/358 Dispel Magic, C Cancels the effect of any spell. (Def/3/4) Event (10) 1st/100 Good Fortune, UC The player of this card draws five cards immediately. 1st/100 Good Fortune, UC The player of this card draws five cards immediately. 1st/288 Spirit of the land, R Prevents one Dark Sun realm or holding from being razed or discarded, or restores one razed realm from any world. An attacker gets no spoils of victory and the battle is over. 1st/288 Spirit of the land, R Prevents one Dark Sun realm or holding from being razed or discarded, or restores one razed realm from any world. An attacker gets no spoils of victory and the battle is over. 1st/319 The Caravan, C Play only between two player's turns. The player of this event can take a turn immediately. Afterward, play resumes where it left off. 1st/319 The Caravan, C Play only between two player's turns. The player of this event can take a turn immediately. Afterward, play resumes where it left off. 1st/413 Map of Life, VR No player can play a realm or rebuild a realm until this player's next turn. 1st/099 Cataclysm!, UC Destroys one realm of the player's choice; that realm is discarded. 1st/099 Cataclysm!, UC Destroys one realm of the player's choice; that realm is discarded. FR/003 Caer Allison, R May be played as a temporary realm at any time. (Only one can be in play at any time.) At the end of the owner's next turn, this card must be discarded. Holding (4) 1st/236 Arkhold, (DS), C Allows owner to draw one extra card per turn. 1st/236 Arkhold, (DS), C Allows owner to draw one extra card per turn. 1st/033 Mulmaster, (FR), UC Draw another card every time a spell card is played. 1st/033 Mulmaster, (FR), UC Draw another card every time a spell card is played. Magical Item (1) ARc/20 Dragon Font, VR Draw one less card than usual when beginning your turn. In addition, look at the bottom 5 cards in your draw pile. Place one in your hand and return the others to the bottom of the draw pile. (Def) Realm (13) 1st/124 Temple of Elemental Evil, (GH), UC Draw three cards immediately when the temple is played. 1st/124 Temple of Elemental Evil, (GH), UC Draw three cards immediately when the temple is played. 1st/002 Menzoberranzan, (FR), M Can be played at any time. Immune to flyers. 1st/002 Menzoberranzan, (FR), M Can be played at any time. Immune to flyers. 1st/224 Tyr, (DS/5), M Owner draws one extra card per turn. Tyr can defend itself as a level 5 hero. 1st/224 Tyr, (DS/5), M Owner draws one extra card per turn. Tyr can defend itself as a level 5 hero. 1st/028 Haunted Hall of Eveningstar, (FR), R Draw one card and place it in your hand when this realm is played or rebuilt. 1st/028 Haunted Hall of Eveningstar, (FR), R Draw one card and place it in your hand when this realm is played or rebuilt. 1st/405 Slave Realm of Tunek, (DS), VR No cleric or wizard can attack this realm. AR/087 Shining Lands, (DL), C The Shining Lands can be attacked only by flyers or earthwalkers. The realm and its defending champions are immune to offensive spells. Any holding can be attached to the Shining Lands. AR/092 Ancient Kalidnay, (DS), C This realm is also considered a Ravenloft realm. This realm can be voluntarily razed by the player at the end of his turn, allowing the player to take another turn immediately. AR/092 Ancient Kalidnay, (DS), C This realm is also considered a Ravenloft realm. This realm can be voluntarily razed by the player at the end of his turn, allowing the player to take another turn immediately. FRc/23 Netheril, (FR/7), VR Wizards, magic items, artifacts, and wizard spells used in defense of this realm are doubled in level. Netheril can defend itself as a level 7 wizard. Rule (1) RL/030 City States, (DS), R Played at the beginning of the player's turn, this card is not discarded. It affects all players and remains in effect until any other rule card is played. One Dark Sun holding can be counted as a realm for the purpose of victory conditions. Wizard Spell (12) 1st/346 Dispel Magic, C Cancels the effect of any spell. (Def/3/4) 1st/346 Dispel Magic, C Cancels the effect of any spell. (Def/3/4) 1st/393 Disintegrate, R Destroy's one realm, regardless of position. The destroyed realm must be discarded. This player can make no attacks this turn. (Off/3) 1st/393 Disintegrate, R Destroy's one realm, regardless of position. The destroyed realm must be discarded. This player can make no attacks this turn. (Off/3) FR/043 Limited Wish, (+1), UC Cancel the effects of one event card. This spell can be cast any time. (Off) FR/043 Limited Wish, (+1), UC Cancel the effects of one event card. This spell can be cast any time. (Off) FR/046 Wish, R Discard any one card in play, regardless of its immunities, except a realm. This spell can be cast at any time, but the casting champion cannot be used again until it's owner's next turn. (Off) FR/046 Wish, R Discard any one card in play, regardless of its immunities, except a realm. This spell can be cast at any time, but the casting champion cannot be used again until it's owner's next turn. (Off) FR/042 Hallucinatory Terrain, C Play as a holding, permanently duplicating the effects of any one holding in play. The illusory holding remains even if the copied holding is discarded. (Def/3) FR/042 Hallucinatory Terrain, C Play as a holding, permanently duplicating the effects of any one holding in play. The illusory holding remains even if the copied holding is discarded. (Def/3) FR/044 Time Stop, UC Take any one wizard spell from your draw pile and play it immediately (if legal). Then reshuffle the draw pile. (Def/3/4/5) FR/044 Time Stop, UC Take any one wizard spell from your draw pile and play it immediately (if legal). Then reshuffle the draw pile. (Def/3/4/5) Champions (12) 1stc/10 Delsenora, (AD&D/7), VR Delsenora is also an oracle. She can cancel the effect of one event card for this player, but must be discarded afterward. 1stc/10 Delsenora, (AD&D/7), VR Delsenora is also an oracle. She can cancel the effect of one event card for this player, but must be discarded afterward. 1st/053 Adventurers!, (FR/3), C Can use cleric and wizard spells. 1st/055 Crime Lord, (FR/7), UC The Crime Lord can also be played as an event to destroy one holding. The destroyed holding and the Crime Lord are discarded. ARc/06 Onad the Weasel, (GH/7), VR Onad can imitate the effects of any event by being discarded just after that event is played. The use of Onad in this manner is secondary to the use of the actual event. ARc/06 Onad the Weasel, (GH/7), VR Onad can imitate the effects of any event by being discarded just after that event is played. The use of Onad in this manner is secondary to the use of the actual event. AR/075 Korgunard the Avangion, (DS/8), C Flyer. Can cast wizard spells. Immune to psionic attack. Can be discarded to rebuild a razed realm. AR/075 Korgunard the Avangion, (DS/8), C Flyer. Can cast wizard spells. Immune to psionic attack. Can be discarded to rebuild a razed realm. FR/089 Helm, (FR/6), UC Casts cleric and wizard spells. If discarded from the pool, cancels one event, even if the event does not affect this player. FR/089 Helm, (FR/6), UC Casts cleric and wizard spells. If discarded from the pool, cancels one event, even if the event does not affect this player. FR/092 Cyric, (FR/9), R Cyric can cast wizard and priest spells. All cards in his player's pool may be turned face down when Cyric is in play. Champions and their items must combat face up, however. RL/094 Hags of Tepest, (RL/4), C Cast wizard spells. When in combat, player can take one wizard spell from his deck and play it. Reshuffle the deck.