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	<title>Comments on: To The Pain - Thieves Deck</title>
	<link>http://simondorfman.com/Games/Spellfire/2005/03/12/to-the-pain-thieves-deck/</link>
	<description>Strategy, Deck-Design, Card-Combos</description>
	<pubDate>Thu, 29 Jul 2010 23:32:41 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2.1</generator>

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		<title>By: SimonDorfman</title>
		<link>http://simondorfman.com/Games/Spellfire/2005/03/12/to-the-pain-thieves-deck/#comment-18</link>
		<author>SimonDorfman</author>
		<pubDate>Wed, 11 May 2005 18:29:53 +0000</pubDate>
		<guid>http://simondorfman.com/Games/Spellfire/2005/03/12/to-the-pain-thieves-deck/#comment-18</guid>
		<description>&lt;p&gt;Hi Roger,&lt;/p&gt;

&lt;p&gt;Yeah there was a five artifact limit back in the day.  I'm not sure when it changed to ten, but that's what's currently listed in &lt;a href="http://spellfire.net/rules/SFRules2.0.rtf"&gt;Rules 2.0&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Straight shootin' dragon deck is tough to beat.  I say we test To The Pain against your dragon deck on &lt;a href="http://crossfire.spellfire.net"&gt;CrossFire&lt;/a&gt; ASAP! :)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hi Roger,</p>

<p>Yeah there was a five artifact limit back in the day.  I&#8217;m not sure when it changed to ten, but that&#8217;s what&#8217;s currently listed in <a href="http://spellfire.net/rules/SFRules2.0.rtf">Rules 2.0</a>.</p>

<p>Straight shootin&#8217; dragon deck is tough to beat.  I say we test To The Pain against your dragon deck on <a href="http://crossfire.spellfire.net">CrossFire</a> ASAP! <img src='http://simondorfman.com/Games/Spellfire/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>]]></content:encoded>
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		<title>By: Roger Johnson</title>
		<link>http://simondorfman.com/Games/Spellfire/2005/03/12/to-the-pain-thieves-deck/#comment-17</link>
		<author>Roger Johnson</author>
		<pubDate>Wed, 11 May 2005 17:15:40 +0000</pubDate>
		<guid>http://simondorfman.com/Games/Spellfire/2005/03/12/to-the-pain-thieves-deck/#comment-17</guid>
		<description>&lt;p&gt;It was my impression that only 5 artifacts were allowed in a deck. Unless Crossfire changes that, or of course 4th edition rules changed that as well. My impression is that it is too reliant on combinations arriving and nothing is assured, I'd rather go with my no holds barred, straight shooting from the hip all dragon AD&#38;D deck, complete with Celestial Emperor to say who is going to defend against whom.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>It was my impression that only 5 artifacts were allowed in a deck. Unless Crossfire changes that, or of course 4th edition rules changed that as well. My impression is that it is too reliant on combinations arriving and nothing is assured, I&#8217;d rather go with my no holds barred, straight shooting from the hip all dragon AD&amp;D deck, complete with Celestial Emperor to say who is going to defend against whom.</p>]]></content:encoded>
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		<title>By: SimonDorfman</title>
		<link>http://simondorfman.com/Games/Spellfire/2005/03/12/to-the-pain-thieves-deck/#comment-14</link>
		<author>SimonDorfman</author>
		<pubDate>Tue, 15 Mar 2005 10:24:24 +0000</pubDate>
		<guid>http://simondorfman.com/Games/Spellfire/2005/03/12/to-the-pain-thieves-deck/#comment-14</guid>
		<description>&lt;p&gt;Good point Dan.  I considered:&lt;br /&gt;
&lt;a href="http://simondorfman.com/Games/Spellfire/Cards/DU/016.gif" title="This player's helpful events cannot be negated or cancelled by any card."&gt;DU/016&lt;/a&gt; Purveyor of Events &#38;&lt;br /&gt;
&lt;a href="http://simondorfman.com/Games/Spellfire/Cards/IQ/048.gif" title="This event cannot be used by a player with the Azure Tower of Onad the Fallen in play.  All abilities and cards owned by this player are considered defensive (or helpful).  This event lasts until negated.  (Helpful)"&gt;IQ/048&lt;/a&gt; A Good Defense
...so that all my nasty events couldn't be stopped, but that makes my event-immune champions vulnerable also.  And I need the:&lt;br /&gt;
&lt;a href="http://simondorfman.com/Games/Spellfire/Cards/DU/013.gif" title="This player's thief champions can use stealth to attack any realm, regardless of powers or restrictions. Allies must still follow movement restrictions."&gt;DU/013&lt;/a&gt; Maze of the Guild&lt;br /&gt;
...dungeon to be able to attack all those "red-hat" (hard to attack) realms after their champions are gone.  Hmmm...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Good point Dan.  I considered:<br />
<a href="http://simondorfman.com/Games/Spellfire/Cards/DU/016.gif" title="This player's helpful events cannot be negated or cancelled by any card.">DU/016</a> Purveyor of Events &amp;<br />
<a href="http://simondorfman.com/Games/Spellfire/Cards/IQ/048.gif" title="This event cannot be used by a player with the Azure Tower of Onad the Fallen in play.  All abilities and cards owned by this player are considered defensive (or helpful).  This event lasts until negated.  (Helpful)">IQ/048</a> A Good Defense
&#8230;so that all my nasty events couldn&#8217;t be stopped, but that makes my event-immune champions vulnerable also.  And I need the:<br />
<a href="http://simondorfman.com/Games/Spellfire/Cards/DU/013.gif" title="This player's thief champions can use stealth to attack any realm, regardless of powers or restrictions. Allies must still follow movement restrictions.">DU/013</a> Maze of the Guild<br />
&#8230;dungeon to be able to attack all those &#8220;red-hat&#8221; (hard to attack) realms after their champions are gone.  Hmmm&#8230;</p>]]></content:encoded>
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		<title>By: DanTheMan</title>
		<link>http://simondorfman.com/Games/Spellfire/2005/03/12/to-the-pain-thieves-deck/#comment-13</link>
		<author>DanTheMan</author>
		<pubDate>Tue, 15 Mar 2005 08:00:37 +0000</pubDate>
		<guid>http://simondorfman.com/Games/Spellfire/2005/03/12/to-the-pain-thieves-deck/#comment-13</guid>
		<description>&lt;p&gt;My fav movie ever! Dude! Love the concept. Way to go on the snip from the movie + audio clip! Not sure about all the "save until..." cards, though... I think your deck would loose effectiveness the more players it is up against, more event stoppers, etc.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>My fav movie ever! Dude! Love the concept. Way to go on the snip from the movie + audio clip! Not sure about all the &#8220;save until&#8230;&#8221; cards, though&#8230; I think your deck would loose effectiveness the more players it is up against, more event stoppers, etc.</p>]]></content:encoded>
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		<title>By: Moddi</title>
		<link>http://simondorfman.com/Games/Spellfire/2005/03/12/to-the-pain-thieves-deck/#comment-12</link>
		<author>Moddi</author>
		<pubDate>Mon, 14 Mar 2005 09:54:37 +0000</pubDate>
		<guid>http://simondorfman.com/Games/Spellfire/2005/03/12/to-the-pain-thieves-deck/#comment-12</guid>
		<description>&lt;p&gt;This film was a really great one. Andre the Giant was one of my favorite wrestlers back then.
Ahhh... the good old times...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>This film was a really great one. Andre the Giant was one of my favorite wrestlers back then.
Ahhh&#8230; the good old times&#8230;</p>]]></content:encoded>
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		<title>By: dodgyas</title>
		<link>http://simondorfman.com/Games/Spellfire/2005/03/12/to-the-pain-thieves-deck/#comment-11</link>
		<author>dodgyas</author>
		<pubDate>Sun, 13 Mar 2005 04:45:38 +0000</pubDate>
		<guid>http://simondorfman.com/Games/Spellfire/2005/03/12/to-the-pain-thieves-deck/#comment-11</guid>
		<description>&lt;p&gt;Its difficult to say just how well an untested deck will do.&lt;/p&gt;

&lt;p&gt;Theres nothing else for it! Log in ASAP and duel!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Its difficult to say just how well an untested deck will do.</p>

<p>Theres nothing else for it! Log in ASAP and duel!</p>]]></content:encoded>
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